Town: Ràs̺a Vumichechû Mîze

Ràs̺a Vumichechû Mîze

Ràs̺a Vumichechû Mîze
Example Wareneese architecture.
StateWarrenese Shogunate
ProvenceBàze Logu Empire
Sub ProvenceAtne̜ner Parish
RegionStrö Vremōf Forest
Founded1164
Community LeaderLaird Ceri Glëg̈ Trèdshê
Area5 km2 (2 mi2)
Average Yearly Temp7°C (44°F)
Average Elevation4340 m (14238 ft)
Average Yearly Precipitation292 cm/y (114 in/y)
Population1395
Population Density279 people per km2 (697 people per mi2)
Town AuraConjuration
Naming
Native nameRàs̺a Vumichechû Mîze
Pronunciation/ˈrəs̺a/ /ˌvumiˈʧeʧʊ/
Direct Translation[tropical] [hearing]
Translation[Not Yet Translated]

Ràs̺a Vumichechû Mîze (/ˈrəs̺a/ /ˌvumiˈʧeʧʊ/ [tropical] [hearing]) is a temperate Town located in Atne̜ner Parish, Bàze Logu Empire, within the Warrenese Shogunate.

The name Ràs̺a Vumichechû Mîze is derived from the Wareneese language, as Ràs̺a Vumichechû Mîze was founded by Ceri Glëg̈, who was culturaly Wareneese.

Climate

Ràs̺a Vumichechû Mîze has a yearly average temperature of 7°C (44°F), with its average temperature during the summer being an icy 25°C (77°F) and its average temperature during the winter being a cool -10°C (14°F). Ràs̺a Vumichechû Mîze receives an average of 292 cm/y (114 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ràs̺a Vumichechû Mîze covers an area of nearly 5 km2 (2 mi2), and an average elevation of 4340 m (14238 ft) above sea level.

Overview

Ràs̺a Vumichechû Mîze was founded durring the late 13th century in winter of the year 1164, by Ceri Glëg̈. The establishment of the new community went well, with no major obsticles durring construction.

Ràs̺a Vumichechû Mîze was built using the conventions of Wareneese durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Ràs̺a Vumichechû Mîze is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ràs̺a Vumichechû Mîze is buildings are arranged arround a network of premissive split-log ties streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. Ràs̺a Vumichechû Mîze's peasent-grade are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

Ràs̺a Vumichechû Mîze has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Ràs̺a Vumichechû Mîze ’s existence has dried up and the town is drifting down the stream of history as it dries up. Even with that as it is, everything is just a little too worn down, a little too dirty, or much of both. The town should be gone, not dying. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable.

Civic Infrastructure

Ràs̺a Vumichechû Mîze has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ràs̺a Vumichechû Mîze. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ràs̺a Vumichechû Mîze's parks.

Ràs̺a Vumichechû Mîze has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ràs̺a Vumichechû Mîze.

Ràs̺a Vumichechû Mîze has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ràs̺a Vumichechû Mîze has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ràs̺a Vumichechû Mîze has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ràs̺a Vumichechû Mîze's public wards, blessings, and other arcane systems.

Ràs̺a Vumichechû Mîze possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Ràs̺a Vumichechû Mîze's grid is powered by hydrogalvanic generators.

Ràs̺a Vumichechû Mîze has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ràs̺a Vumichechû Mîze's natural decorations nor waterways.

Ràs̺a Vumichechû Mîze has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ràs̺a Vumichechû Mîze has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ràs̺a Vumichechû Mîze's town hall was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

In Ràs̺a Vumichechû Mîze it is impossible to directly or indirectly lie.

The Ice Elemental, Medium near Ràs̺a Vumichechû Mîze are known to be almost tame, such that they can be put to domestic use.

Ràs̺a Vumichechû Mîze's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves drinking to channel Conjuration energies of tier 1 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 4
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5691 m2
    • Cattle and Similar Creatures: 348
    • Poultry: 4185
    • Swine: 279
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 139

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 5

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

431 of Ràs̺a Vumichechû Mîze's population work within a Foundational Occupation.

853 of Ràs̺a Vumichechû Mîze's population do not work in a formal occupation, but do contribute to the local economy. 111 (8%) are noncontributers.

Points of Interest

POI

History

Ràs̺a Vumichechû Mîze's residents established a new industry (3514 % 6)+1 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of saved most of the town when a natural disaster struck Ràs̺a Vumichechû Mîze. Ràs̺a Vumichechû Mîze created a local delicacy in 's honor which is served at festivals.

History